One win from the Lighthouse
Trials of Osiris, 3v3, and your team is on six wins. The other side has a Hunter who keeps vanishing behind a wall, and one mistake at the wrong angle ends the card. The Lighthouse is the prize, and nobody wants to lose the last round of a flawless run to a peek they never saw coming. Destiny 2 PvP is built around information: who holds which lane, who has super energy, who is peeking from a ledge. A cheat here is mostly a second pair of eyes. ESP draws players through geometry with a box, a skeleton and a distance, and aim with smoothing helps your shots land without snapping across the screen.
Match length helps too. Trials rounds are short, so a build that is already loaded and tested on your setup beats one you are still configuring when the countdown starts.
Iron Banner, six on six
Iron Banner is a messy 6v6 where three fights run at once and nobody calls them all. ESP lets you see the flank before it arrives, and the distance readout tells you whether the Titan around the corner is in shotgun range or still far off. On a big map you stop checking every doorway and pick the lane that is empty. When your own team scatters, the skeleton also shows which way an enemy is facing, so you know whether you are about to be seen or can still slip behind him.
Raid night and the Nightfall
In a raid the problem is rarely finding an enemy, it is surviving the ones that spawn around you while the team is split across plates. ESP with loot markers shows chests and drops you would run past during a damage phase. In a Nightfall with a shared timer, aim with a visibility check keeps your shots from wasting ammo on targets behind cover, and smoothing keeps the movement human enough to look normal on a clip. On a long Nightfall run with a Prismatic loadout and no room for a wipe, the less you guess, the fewer revives you burn.
The Portal after The Edge of Fate
The Edge of Fate added Kepler and the Portal, where Fireteam Ops, Pinnacle Ops, Crucible Ops and Solo Ops share one hub. You queue, load in, and a build with working ESP is useful from the first match. A fresh Pinnacle drop is a good reason to read loot markers before the room fills with players chasing the same chest. Solo Ops is quieter, but the same markers help you decide which room is worth clearing and which one you can skip.
The same logic holds in a raid like Salvation's Edge or Vow of the Disciple: the cheat does not play the encounter for you, it only removes some of the guessing around it.
What you will not find here
This build has no radar and no recoil control. Destiny 2 weapons use perks and handling stats instead of a fixed spray pattern, so what you get is aim and ESP, and the page says so. Streamproof and spoofer features are not part of it either. If a feature isn't listed on the build page, it isn't included.